Stuart Christensen - Maya Tutorials (61-71) (ENG/2011)
 

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Stuart Christensen - Maya Tutorials (61-71) (ENG/2011)



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Stuart Christensen - Maya Tutorials (61-71) (ENG/2011)







This is a tutial set which consists of sht introducty and tutial videos by Stuart Christiensen to many aspects of Maya.
Year: 2011
Producer: Stuart Christensen
Auth: Stuart Christensen
Length: 4:49:48
Distributed by type of material: Video Tutial
Language: English
Example Files: None
Video Fmat: MP4
Contents:
61.Wispy Clouds 3D Fuid Container
The 3D Fluid Cloud Bank is a starting point f creating sublime wispy clouds. Hiding in the 3D fluid container presets you will find a ready made cloud bank that has infinite possibilities f creating dramatic ethereal skies. By default the clouds don't look real so these tips from Stuart Christensen will help you quickly change the default values into stunning realistic clouds. The sky is definitely the limit! Enjoy
62.Basic Volume Primitive Fog
If you need your scene to be enveloped by fog the Volume Primitive Shapes can help you quickly create an atmospheric fog that can mimic an underwater effect smoky room damp foggy night. There's a few things to know befe you can effectively use this method and this tutial by Stuart Christensen will help you dial in the elements f great results. This tutial is part of the new Maya Basic Series f Noobies!
63. Newton Field Tutial
It's easy to attach a dynamic Newton Field to objects to attract to repel from a fixed point in space. There's not a lot of infmation in the books about Newton Fields so this tutial by Stuart Christensen will answer some questions and get you started on the right path with using Newton Fields to create cool dynamic simulations and effects f your scenes. Get ready f some Newtonian madness and open you mind to the unlimited uses f Newton fields! Please...no questions on this one....just experiment learn and have fun.
64. Particle Grid with Air Field
Get a handle on using a Particle Grid and an Air Field to create awesome particle effects with this tutial by Stuart Christensen. A particle grid created with the particle tool is a plane of particles that can be manipulated with various dynamic field effects to produce some wild events. We will exple the Max Distance Attenuation and and Magnitude controls as well as check out various other controls like the Falloff Curve Volume Control Attributes and Axial Magnitude settings. Grab a cup of good coffee and get ready to create with this in depth look at the Particle Grid and Air Field combination. Enjoy!
65. Underwater Preset
One of the greatest things about Maya and CG in general is that you can exple underwater depths without even getting wet! Hiding within the Paint Effects Folders is a preset water scene that will help you quickly get started with underwater scenes but you must carefully adjust the default settings to really benefit from this preset. In this tutial by Stuart Christensen we'll dive deep and adjust these settings to make some awesome underwater effects!
66. Stmy Seas Ocean Shader
The high seas are no place f inexperienced sails. In der to navigate the visual high seas you will need some quick tips to really get a handle on how to change its various properties to suit the scene. In this tutial by Stuart Christensen we'll take a look at how to create the exact ocean look you are aiming f to help you quickly get started with creating magnificent ocean scenes and visuals.
67. nCloth with nParticles Goal
So you need to create a scene where a gelatinous blob gets consumed by hungry insects parasites. The perfect place to start is with Mayas nCloth and nParticle system and by creating particles that are attracted to an nCloth object you can get some fantastically creepy nEffects. There's some basic nPrinciples to understand when creating stuff with nCloth and nParticles so in this nTutial by Stuart Christensen you will exple the various ways to make the nStuff interact to create super swell nEffects.
68. Shrapnel nParticle and nCloth Tearable Constraint
Debris and shrapnel effects can be created with nCloth and nParticles by using a Tearable Constraint. The effect can also be adapted f a multitude of other simulations and effects. So it's time to bust out the nParticles and learn how to control some of the dynamic properties involved with the nCloth/Particle Tearable Surface option in this tutial by Stuart Christensen. Imagination is key to using this effect! So put on your thinking hats and learn this concept!
69. Convert Paint Effects Stroke to Polygons
Perhaps someday Maya's Paint Effects will wk efficiently with Mental Ray but f now the only solution is to convert you're paint effects strokes to Polygons if you want to use them with the Mental Ray Physical Sun and Sky. This tutial by Stuart Christensen will help you with the process of converting Paint Effects Strokes to polygons and also give you a few quick tips on controlling the col of your Physical Sun and Sky. Easy stuff! Enjoy
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Stuart Christensen Maya Tutorials 61 71 ENG 2011

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