Tutorials
In this series of 3 DVDs Sil van der Woerd tells and shows all stages of production of the beautiful Swan clip Blanc has been awarded Best Music Video at hdfest. Used by programs such as Maya, Boujou, ZBrush, BodyPaint, After Effects. In this set of three discs, the production process to make the music video White Swan is revealed. Winner of Best Music Video at hdfest, White Swan is a unique collaboration between students of Gnomon School of Visual Effects and Sil van der Woerd director. This set is broken down step by step process of integrating action sequences with complex digital sets to create an imaginary world inspired by the music of singer Lolly Jane Blue.
Producer: The Gnomon Workshop
Year: 2010
Language: English
Each disc explores a particular stage in the chain of production from concept to final composition. Sil begins with a discussion of early exploration and pre-production process, and is followed by the students as they cover their particular responsibilities for production. Sil and students cover many technical topics, including motion tracking in Boujou, compositing, rotoscoping and capture in After Effects, preview, modeling in ZBrush, BodyPaint texturing, digital cameras, animation and effects in Maya. This set hopes to inspire and educate those who dream of creating their own live-action production that integrates dynamic visual effects.
Contents of the first disk
01: Birth of an Idea Intro with Sil van der Woerd
02: The Making of: Pre-production
03: The Making of: Production
04: Edit
05: Red Cine
06: Post-production Overview
07: Boujou Motion Tracking
08: Modeling/UVs/ZBrush/Blend shapes Intro with Josh Herman
09: Library & UVs
10: Shot Assembly
11: Intro Scenes Modeling
12: UV s in Maya
13: UV s in Headus
14: ZBrush
15: Blend shapes
16: Modeling digital sets Intro with Rajbir Dhalla
17: Intro B final all combined
18: Intro A 01
19: Intro Shot D and marking menus
20: 33 and 34
21: Texturing Intro with Melissa Altobello
22: Intro to BodyPaint
23: Painting in BodyPaint demo
24: Shot 26 Sculpting and projection
Contents of the second disk
01: Lighting Intro with Evaldas Cesnavicius
02: Master scene lighting
03: Cut away
04: Advanced lighting & rendering Intro with Devon Fay
05: Overview of Why
06: Intro A Breakdown
07: Final Gather optimization
08: Mental Ray BSP Optimization
09: Mental Ray Portal Light
10: Working with Render Layers
11: Shot 34 Breakdown
12: Painting cotton candy Intro with Jorik Dozy
13: Cotton candy
14: Brushes
15: Light and material
16: Composition and painting demo
17: Breakdowns
18: Outro
19: Cotton candy animation Intro with Wei-Chuan Hsu
20: Lattice animation
21: Dynamic curves
22: Advanced cotton candy projections Intro with Jake Raymor
23: Matte and 3D construction
24: Problems with castle interior
Contents of Third disk
01: Dynamics Rain/Coal Intro with Jason Burton
02: Creating a rain system
03: Creating a coal waterfall
04: Working with python
05: Particle, Fluid & Sprite Clouds Intro with Tefft Smith
06: Final shot video
07: Particles
08: Fluids
09: BA shader
10: Sprites
11: Geometry shader
12: Rotoscoping Intro with Michael Cacciamani
13: Contents test
14: Techniques
15: Tracking
16: Shot 27 Black and White
17: Shot 37
18: Compositing Introduction with Sil van der Woerd
19: Compositing 02
20: Compositing 03
21: Compositing 04
22: Compositing 05
23: Compositing 06
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Sil van der Woerd Gnomon Workshop The Making Of White Swan 2010
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