Tutorials
In this polygon modeling DVD, Sean Mills moves from relatively simple hard-surface forms to the creation of more complex and detail-oriented shapes. Sean introduces you to the principles of creating hi-res poly models by modeling the head of an intricately detailed 4-eyed creature, based on a maquette (sculpted by Neville Page). Utlilizing Subdivision surfaces, he shows how to sculpt your model with real-time feedback on the hi-res surface. Learn to create an intelligent edgeflow around your model's primary forms, one of the more complicated tasks associated with poly modeling. Finishing the process, Sean shows you how to return those changes to a low-res cage, for further modification.
Topic Covered
* Image Plane Preparation
* Split Polygon Tool
* Extrude
* Cut Faces
* Merge Vertex
* Byron's Poly Tools
* Subdivision Surfaces
Chapter
1. Intro: Byron's Website
2. Establishing Images Planes from Digital Photos
3. Scene Setup / Initial Primitives
4. Sculpting with Subdivision Surfaces
5. Refining Basic Shapes
6. Secondary Forms / Extract / Separate
7. Refining Secondary Forms
8. Basic Detailing / Combining New Geometry
9. Secondary Object Placement: Teeth
10. Roof of Mouth / Filling Holes
11. Interior Mouth Refinement
12. Smooth Skinning for Modeling
13. Finishing Touches / Conclusion
Video codec: QuickTime
Video: MOV, SVQ3 Sorenson Video 3, 1846 kbps, 1024x768
Homepage: _http://www.thegnomonworkshop.com/store/product/315/

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Gnomon Workshop Creature Head Modeling Polygon Modeling Techniques
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