Introduction to Computer Science CS106A Programming Methodology
 

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Introduction Computer Science and Programming using Python



This subject is aimed at students with little or no programming experience. It aims to provide students with an understanding of the role computation can play in solving problems. It also aims to help students, regardless of their major, to feel justifiably confident of their ability to write small programs that allow them to accomplish useful goals. The class will use the Python programming language.
Introduction Computer Science and Programming using Python
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Stanford University - Programming methodology


Lecture by Professor Mehran Sahami for the Stanford Computer Science Department (CS106A). In the first lecture of the quarter, Professor Sahami provides an overview of the course and begins discussing computer programing.
CS106A is an Introduction to the engineering of computer applications emphasizing modern software engineering principles: object-oriented design, decomposition, encapsulation, abstraction, and testing. Uses the Java programming language. Emphasis is on good programming style and the built-in facilities of the Java language.
production land: USA
Run time: 17.5 hours
Stanford University - Programming methodology
Stanford University - Programming methodology
Stanford University - Programming methodology
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Programming Methodology: A Collection of Articles by Menmbers of IFIP WG 2.3 (Monographs in Computer Science)


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Practical Programming - An Introduction to Computer Science Using Python


Book Description
Computers are used in every part of science from ecology to particle physics. This introduction to computer science continually reinforces those ties by using real-world science problems as examples. Anyone who has taken a high school science class will be able to follow along as the book introduces the basics of programming, then goes on to show readers how to work with databases, download data from the web automatically, build graphical interfaces, and most importantly, how to think like a professional programmer.
Topics covered include:
* Basic elements of programming from arithmetic to loops and if statements.
* Using functions and modules to organize programs.
* Using lists, sets, and dictionaries to organize data.
* Designing algorithms systematically.
* Debugging things when they go wrong.
* Creating and querying databases.
* Building graphical interfaces to make programs easier to use.
* Object-oriented programming and programming patterns.
About the Author
Jennifer Campbell is a senior lecturer in Computer Science at the University of Toronto who created the course this book is based on.
Paul Gries, is a senior lecturer in Computer Science at the University of Toronto. He has won numerous teaching awards and authored other introductory computer science texts.
Jason Montojo, is a former student of Jennifer Campbell and Paul Gries, who has since worked on the Eclipse programming platform at IBM; he is also a professional photographer and digital artist, and created all of the diagrams for this book.
Greg Wilson worked in industry for many years before returning to academia; he has been using Python for over a decade, and has written several other programming books.
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Java - An Introduction to Problem Solving and Programming


Java: An Introduction to Problem Solving and Programming, 6e, is ideal for introductory Computer Science courses using Java, and other introductory programming courses in departments of Computer Science, Computer Engineering, CIS, MIS, IT, and Business. Students are introduced to object-oriented programming and important concepts such as design, testing and debugging, programming style, interfaces inheritance, and exception handling. The Java coverage is a concise, accessible introduction that covers key language features. Objects are covered thoroughly and early in the text, with an emphasis on application programs over applets.
Java: An Introduction to Problem Solving and Programming, 6e, is ideal for introductory Computer Science courses using Java, and other introductory programming courses in departments of Computer Science, Computer Engineering, CIS, MIS, IT, and Business. Students are introduced to object-oriented programming and important concepts such as design, testing and debugging, programming style, interfaces inheritance, and exception handling. The Java coverage is a concise, accessible introduction that covers key language features. Objects are covered thoroughly and early in the text, with an emphasis on application programs over applets.
Updated for Java 7, the Sixth Edition contains additional programming projects, case studies, and VideoNotes.
Table of Contents
Introduction to Computers and Java
Basic Computation
Flow of Control: Branching
Flow of Control: Loops
Defining Classes and Methods
More About Objects and Methods
Arrays
Inheritance, Polymorphism and Interfaces
Exception Handling
Streams and File I/O
Recursion
Dynamic Data Structures and Generics
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Java: An Introduction to Problem Solving and Programming


Java: An Introduction to Problem Solving and Programming, 6e, is ideal for introductory Computer Science courses using Java, and other introductory programming courses in departments of Computer Science, Computer Engineering, CIS, MIS, IT, and Business. Students are introduced to object-oriented programming and important concepts such as design, testing and debugging, programming style, interfaces inheritance, and exception handling. The Java coverage is a concise, accessible introduction that covers key language features. Objects are covered thoroughly and early in the text, with an emphasis on application programs over applets.
Updated for Java 7, the Sixth Edition contains additional programming projects, case studies, and VideoNotes.
Table of Contents
Introduction to Computers and Java
Basic Computation
Flow of Control: Branching
Flow of Control: Loops
Defining Classes and Methods
More About Objects and Methods
Arrays
Inheritance, Polymorphism and Interfaces
Exception Handling
Streams and File I/O
Recursion
Dynamic Data Structures and Generics
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6.00 Introduction to Computer Science and Programming


LECTURES
Lecture 1 - Introduction and Goals of the Course
Goals of the course; what is computation; introduction to data types, operators, and variables
Lecture 2 - Operators and operands
Operators and operands; statements; branching, conditionals, and iteration
Lecture 3 - Common code patterns
Common code patterns: iterative programs
Lecture 4 - Decomposition and abstraction through functions
Decomposition and abstraction through functions; introduction to recursion
Lecture 5 - Floating point numbers
Floating point numbers, successive refinement, finding roots
Lecture 6 - Bisection methods
Bisection methods, Newton/Raphson, introduction to lists
Lecture 7 - Lists and mutability
Lists and mutability, dictionaries, pseudocode, introduction to efficiency
Lecture 8 - Complexity
Complexity; log, linear, quadratic, exponential algorithms
Lecture 9 - Binary search
Binary search, bubble and selection sorts
Lecture 10 - Divide and conquer methods
Divide and conquer methods, merge sort, exceptions
Lecture 11 - Testing and debugging
Testing and debugging
Lecture 12 - Knapsack problem
More about debugging, knapsack problem, introduction to dynamic programming
Lecture 13 - Dynamic programming
Dynamic programming: overlapping subproblems, optimal substructure
Lecture 14 - Introduction to object-oriented programming
Analysis of knapsack problem, introduction to object-oriented programming
Lecture 15 - Abstract data types
Abstract data types, classes and methods
Lecture 16 - Encapsulation
Encapsulation, inheritance, shadowing
Lecture 17 - Computational models
Computational models: random walk simulation
Lecture 18 - Presenting simulation results
Presenting simulation results, Pylab, plotting
Lecture 19 - Biased random walks
Biased random walks, distributions
Lecture 20 - Monte Carlo simulations
Monte Carlo simulations, estimating pi
Lecture 21 - Validating simulation results
Validating simulation results, curve fitting, linear regression
Lecture 22 - Normal, uniform, and exponential distributions
Normal, uniform, and exponential distributions; misuse of statistics
Lecture 23 - Stock market simulation
Stock market simulation
Lecture 24 - Course overview: What do computer scientists do?
Course overview; what do computer scientists do?
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C++ for Computer Science and Engineering, 4th Edition


For CS1 and other courses covering beginning programming in C++. It is aimed at readers with little or no programming experience. It can be used both in Computer Science and Engineering programs as a first course in programming. It is in use at Illinois Central College in the Cmpsc 125 Introduction to C++ and Engr 230 Engineering Applications in C++ courses. The Fourth Edition has been updated to use Microsoft's Visual Studio .NET 2005 compiler.
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Mobile Application Programming - iOS (Univ of Utah)


Lecture 1 Objective-C Introduction Slides iOS Overview
Lecture 2 Objective-C Objective-C and Foundation Framework Slides NSObject Documentation
Lecture 3 Objective-C Memory Management Slides Memory Management Guide
Lecture 4 Objective-C Custom Classes Slides UIView Documentation
Lecture 5 UIKit CoreGraphics and Application Life Cycle Slides View Programming Guide
Lecture 6 UIKit Application Design Slides View Programming Guide
Lecture 7 UIKit Custom Controls Slides View Programming Guide
Lecture 8 UIKit Table Views Slides View Programming Guide
Lecture 9 App Structure Delegates Slides
Lecture 10 App Structure MVC and View Controllers Slides
Lecture 11 App Structure Container View Controllers Slides
Lecture 12 App Structure Web Views and Other UI Slides
Lecture 13 Data Data and Persistence Slides
Lecture 14 Data Web Service Interaction Slides
Lecture 15 Data RESTful Web Services Slides
Lecture 16 Data Bonjour and Bluetooth Slides
Lecture 17 Graphics and Audio OpenGL ES Introduction Slides
Lecture 18 Graphics and Audio Coordinate Systems and Viewing Slides
Lecture 19 Graphics and Audio Texture Mapping Slides
Lecture 20 Graphics and Audio Sprites Slides
Lecture 21 Graphics and Audio Audio Slides
Lecture 22 Requested Topics GameKit Slides
Lecture 23 Requested Topics UI Layout Techniques Slides
Lecture 24 Requested Topics Programming for iPad Slides
Lecture 25 Requested Topics CoreLocation and MapKit Slides
Lecture 26 Requested Topics OpenGL ES 3D Slides
Lecture 27 Requested Topics App Store Publishing Slides
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An Introduction to HTML and JavaScript for Scientists and Engineers


This book is specifically targeted at a technical audience but not one that is necessarily familiar with a programming language-- and gives the reader a sufficient understanding of HTML and JavaScript to write their own online applications. The exposition emphasises basic programming principles in a modern Web-oriented environment, making it also highly suitable for an introductory programming course for non-computer-science majors.


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Tutplus - Intro to Computer Science Programming with Java 201


Intermediate Topics 47m 46s
Introduction 1m
Manipulating Strings 15m 2s
Static Variables & Methods 11m 2s
Type Casting 4m 58s
Nested If Statements 4m 20s
Nested Loops 8m
Constants 3m 24s
Input & Output 27m 34s
The Scanner Class 5m 40s
Reading Text Files & Exceptions 16m 50s
Writing to Text Files 5m 4s
Intermediate Class Design 15m 4s
Cohesion and Coupling 6m 56s
Variable Scope 4m 34s
Immutable Objects 3m 34s
Inheritance & Polymorphism 33m 49s
Inheritance 3m 28s
Creating a Superclass 5m 46s
Creating Subclasses 11m 16s
Overriding Methods & Polymorphism 12m 48s
Conclusion 31s
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The Science of Programming (Texts and Monographs in Computer Science)


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Introduction to Programming in Java: An Interdisciplinary Approach


ming not only in success stories in the software industry but also in familiar scenarios in physical and biological science, engineering, and applied mathematics, Introduction to Programming in Java takes an interdisciplinary approach to teaching programming with the Java™ programming language
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C Programming Diploma


DIPLOMA IN PROGRAMMING IN C
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Incomplete Introduction to Computer Science Incomplete Which programming
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Incomplete Programs are Data Too
Module 4: Program Flow ( Check progress in details)
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Learn more about program flow in computer programming.
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Incomplete About Syntax and Functions
Module 5: Writing Your First Program ( Check progress in details)
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Learn more about writing your first computer program using the C programming
language.
Topics in this module:
Incomplete Writing your first program in C Incomplete Review of your first
program Incomplete Running your first program
Module 6: Programming in C


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Logic, Methodology and Philosophy of Science VIII



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Java(TM) Programming - From Problem Analysis to Program Design, 5 edition


Designed for a first Computer Science (CS1) Java course, JAVA PROGRAMMING: FROM PROBLEM ANALYSIS TO PROGRAM DESIGN 5e will motivate readers while building a cornerstone for the Computer Science curriculum. With a focus on readers' learning, this text approaches programming using the latest version of Java, and includes updated programming exercises and programs. The engaging and clear-cut writing style will help readers learn key concepts through concise explanations and practice in this complex and powerful language.
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Java Programming - From Problem Analysis to Program Design (5th edition)


Designed for a first Computer Science (CS1) Java course, JAVA PROGRAMMING: FROM PROBLEM ANALYSIS TO PROGRAM DESIGN 5e will motivate readers while building a cornerstone for the Computer Science curriculum. With a focus on readers' learning, this text approaches programming using the latest version of Java, and includes updated programming exercises and programs. The engaging and clear-cut writing style will help readers learn key concepts through concise explanations and practice in this complex and powerful language.
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Evolutionary Algorithms in Engineering and Computer Science: Recent Advances in Genetic Algorithms, Evolution Strategies, Evolutionary Programming, Genetic Programming and Industrial Applications


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General Computer Science Videos (Repost)


01 - Introduction To Computing
02 - Introduction To System - Software
03 - Introduction To System Hardware
04 - Input Output Subsystem Interfaces and buses
05 - Processor Activities
06 - CPU - Memory Interaction
07 - Data Path Architecture
08 - Bus Structure
09 - DMA Direct Memory Access
10 - Fiber Optic Components
11 - Cache Organization
12 - Memory Hierarchy - Cache Organization
13 - Memory Hierarchy Virtual Memory
14 - Network Topology
15 - Ethernet - CSMA CD
16 - Data Link Protocols
17 - Network Theorams and Network Functions
18 - Network Functions 1
19 - Network Functions 2
20 - Network Functions 3
21 - Congestion Control
22 - Network Management
23 - Satellite Communication
24 - ATM - Asynchronous Transfer Mode
25 - Telecom Networks
26 - Local Internetworking
27 - Wireless Network
28 - Introduction to Routing
29 - UDP Client Server
30 - Switches
31 - Multiple Access
32 - IP Multicasting
33 - DNS Directory
34 - FTP - SMTP
35 - HTTP
General Computer Science Videos (Repost)
General Computer Science Videos (Repost)
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Introduction to 3D Game Programming with DirectX 10


Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques and special effects. With this book: Understand how vectors, matrices, and transfomations are used in the creation of computer games. Discover how to implement lighting, texture mapping, blending, and stenciling to increase the realism of your scenes. Explore techniques for creating special effects, including terrain rendering, shadow mapping, particle systems, and reflections. Learn about new Direct3D 10 features such as geometry shaders, the stream out pipeline stage, texture arrays, and primitive IDs. Test your knowledge and programming skills with the end-of-chapter exercises.
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Introduction to Computer Science CS106A Programming Methodology


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